Sam Jenkins
Games Designer
Please get out of my House!
This game was made for a two week long game Jam near the end of October 2020 with the theme of "waste not want not". I spent a week thinking up ideas and, after playing lots of Phasmophobia, wanted to make a game where you need to scare people as a ghost in the most efficient way possible within the time limit.
I also used this as a chance to play with some basic AI blueprinting
Roles: Games Designer, Audio Designer
Programs used: UE4, Blender, Photoshop
Download Link:
Plant Game
Plant game was created for the 48 hour GGJ Jan-Feb 2020 where me and a team of 7 people designed and created a RNG based planting simulator.
I worked on the games concept, all the audio and music as well as its implementation, and the camera and fog effects
Roles: Games Designer, Audio Designer
Programs used: UE4, Audacity, Adobe Premiere
Download Link:
Yoink!
I was the audio designer for this team and worked to make every SFX and voice from scratch in the recording studio on campus, alongside implementing the audio using my unreal knowledge and a variety of techniques. I also worked on quality assurance in the base game using my UE4 and Design knowledge. Game was created late 2019
Roles: Games Designer, Audio Designer
Programs used: UE4, Audacity, Adobe Premiere, LMMS
"An Ordinary Day"
"An Ordinary Day" Was a funny collaborative project created for a 24 hour game jam during 2019 with the theme of multiple endings at Teesside University. I took the role of game and mechanics designer while also implementing audio
Roles: Games Designer, Audio Designer
Programs used: UE4, Audacity, Adobe Premiere
Download Link: https://jinconic.itch.io/an-ordinary-day
Mission Design (Arachna Z)
This game was created for a solo Uni assignment during 2018 where we were given a game template to create a mission around. I had to focus on level design, pacing and UE4 Blueprinting
Roles: Games Designer, Level Designer
Programs used: UE4, Autodesk Maya
Anachronism
Anachronism is a game about a scientists lab being broken and missing pieces of a machine being lost in another time for a 48 hour game jam in 2018 that only allowed us to use 4 colours. I in a group of four, with my focus being on mechanics for the saloon bottles, piano and polish on the timer and machine fixing mechanics.
Roles: Games Designer
Programs used: UE4
Download Link: https://raees-james.itch.io/anachronism
Motherland-17
Motherland 17 was a group College project made in 2017 set in a post apocalyptic Russia. I mostly used this project to learn the Unity engine and begin some level design techniques with the cave and open world area
Roles: Lead Designer
Programs used: Unity
Glow
Glow was a game completed solo in early 2016 where I first tried out Foley techniques, pixel art and games design
Roles: Games Designer, Pixel artist + Animator, Foley artist
Programs used: Stencyl, Piskel